unbindall
name "mgn"
// movement
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "space" "+jump"
bind "ctrl" "+duck"
bind "shift" "+speed"
// weapon binds
bind "q" "lastinv;cl_righthand 1"
bind "g" "drop"
bind "r" "+reload"
// communication binds
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
// buy binds
bind "b" "buy"
bind "," "buyammo1"
bind "." "buyammo2"
// attack binds
bind "MOUSE1" "+attack"
bind "mouse2" "+attack2"
bind "mouse4" "cl_crosshair_size 1;cl_dynamiccrosshair 0"
bind "mouse5" "cl_crosshair_size 2"
// other binds
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "+" "sizeup"
bind "-" "sizedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "e" "+use"
bind "~" "toggleconsole"
bind "F5" "screenshot"
bind "F12" "chooseteam"
bind "PAUSE" "pause"
// all other crap
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
fps_max "100"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "2.000000"
con_color "0 255 0"
net_graph "0"
net_scale "5"
net_graphpos "2"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
_rolloff 1;
s_doppler 0;
s_distance 99;
s_automin_distance 1;
s_automax_distance 60;
s_min_distance 4;
s_max_distance 1500;
s_leafnum 0;
s_refgain 0.35;
s_refdelay 3.5;
s_polykeep 1000000000;
s_polysize 10000000;
s_numpolys 200;
s_bloat 2;
s_verbwet 0.25;
s_a3d 0; alias s_a3d
s_eax 1; alias s_eax
s_geometry 1; alias s_geometry
s_reflect 0;
s_reverb 0;
s_usepvs 0;
s_verbwet 0;
s_occlude 0; alias s_occlude
s_occ_epsilon 0; alias s_occ_epsilon
s_occfactor 1; alias s_occfactor
s_buffersize 65536;
s_show 0;
volume "0.500000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_logocolor "#Valve_Dkgray"
cl_logofile "8ball1"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "3.1"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "600.000000"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "0.000000"
hud_classautokill "1"
rate "25000"
setinfo "_ah" "0"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "lefthand" "0"
setinfo "dm" "0"
setinfo "_vgui_menus" "0"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "v" "buyequip"
bind "t" "impulse 201"
+mlook
echo Loaded with mgn skillz, lets go!
alias "wt" "wait"
alias "wt2" "wt;wt"
alias "wt3" "wt2;wt"
alias "wt4" "wt2;wt2"
alias "wt5" "wt4;wt"
alias "wt6" "wt4;wt2"
alias "wt10" "wt5;wt5"
alias "wt15" "wt10;wt5"
alias "d1" "developer 1"
alias "d0" "developer 0"
alias +silentdefuse "coverme; say_team Cover Me I'm Defusing The C4; +use; wait; -use; wait; +use; wait; -use; wait; +use"
alias -silentdefuse "-use"
bind "x" +silentdefuse
bind "SPACE" "+hop"
alias +hop "alias _special @hop;@hop"
alias -hop "alias _special"
alias @hop "special;wait;+jump;wait;-jump"
developer 1
fps_max 1000
fps_modem 0
mat_dxlevel -70
{\rtf1\ansi\ansicpg1252\deff0{\fonttbl{\f0\fswiss\fcharset0 Arial;}}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\lang1033\f0\fs20 -----<(BuNNy JuMp)>-----\par
////////////////////////////////////////////////////\par
alias sprung1 "alias _special sprung; sprung"/////\par
alias sprung0 "alias _special"////////////////////\par
alias sprung3 "alias _special; bind space +jump"//\par
alias sprung "hax; wait; special"////////////////\par
alias hax "hax1"//////////////////////////////\par
alias hax1 "+jump;wait;-jump;alias hax hax2"///\par
alias hax2 "+jump;wait;-jump;alias hax hax1"///\par
alias +sprung "sprung1"///////////////////////////\par
alias -sprung "sprung0"///////////////////////////\par
bind space "+sprung"////////Bunnyjump by///////\par
////////////////////////////////////////////////////\par
/////////////////// sRPn ////////////////////\par
//////////////////////////////////////////////////// \par
-----<(SOUND)>----- \par